tasha_yar: (Family)
tasha_yar ([personal profile] tasha_yar) wrote in [community profile] ten_fwd_ooc2015-05-31 08:42 pm

DST - Displaced Security Team

A bit ago, the mods and I came up with a plan to help expand story opportunities below decks. To that end - and to keep Worf at his station - Tasha will be assembling, training and leading a team of below decks security personnel.

PLEASE READ EVERYTHING BEFORE ANSWERING. There will be a thread for questions.

There will be two tiers to this. You are not committed for life to one tier or another, but Tier II is going be more - I guess the word is "involved" - than standard jam-jar fair.

Tier I - Deputies:

You have a talent for investigation, enforcement, infantry, or you'd like to get some, and you're willing to obey what a Starfleet officer tells you to do for a mission now and again? Welcome to Tier I. Picard and Yar will happily deputize you and put you to work for the good of the ship. This is light commitment stuff while still being useful and getting more RP opportunities. You agree to follow Starfleet rules and regulations. You have more access to things around the ship and are generally treated much in the way civilian workers in the military are treated.

These will be recruited in earnest once I know who's up for Tier II.

Tier II - Acting Officers

This is for people who want a story arc for their characters which will give Starfleet responsibilities, commitments, and - let's be real here - headaches. This is a path for characters who are already displaced Starfleet officers OR have at least mixed feelings about going home and want longer-term RP opportunities within the setting by becoming committed officers. Ideally, these will be characters who have or can evolve into a Trek-setting mentality (explorers, Prime Directive, aggressive only if someone truly earned a torpedo in an uncomfortable place, can take orders, etc.) and have some useful security skills. Tasha can train the later. The former is something you will have to ask yourself if you character can really commit to this. Security is command line stuff and Tasha does not want some gun nut to be anywhere near that possibility.

This is going to be a squad of people with their own specialized story bits which will have some at least limited, and probably growing, emphasis on character growth and exposure to Star Trek-like unknown, and Starfleet bureaucracy. The galaxy rewards and punishes people hard and volunteering for this level exposes your character to that. For a clue as to what Acting Officers are expected to do I'm reviewing Wesley's character arc in minute detail and will answer individual questions below. A possibility I've discussed with Gabby is that this kind of path may eventually lead to being a fully ranked commission officer IF the player wants to pursue that - but that's not going to be an easy thing to earn.

Acting officers will outrank the deputies and, should we need a hand, help run security stuff. Just for sanity sake, I'd like a minimum of 2 others and aim for a maximum of 12 at this time, with the understand that thing happen and these numbers could go up or down and players can change their minds.

Minimum age for Acting officers I figure would be 15-ish, again, based on Wesley. Attitude counts for more than skill, but skill is a bonus. You'd report to Tasha, but Picard ultimately is responsible for you. Starfleet officers or cadets are already effectively officers and their help would be readily accepted.

If you volunteer for either Tier I or two, please post below. Also, just so I have a better sense of what you personally are looking for RP-wise and would like to plot for it, can you please explain why you chose the tier you have?

Thank you
knight_2000: (Default)

Re: Tier II

[personal profile] knight_2000 2015-06-14 07:51 am (UTC)(link)
KITT. Currently in possession of two separate but connected forms - his original, Earth-vehicle form, a 1982 Pontiac Trans Am, and his holographic form, very similar - okay, exactly like - that of the Doctor on ST:VOY. He wears the holo-emitter on his bicep, but it's controlled through the CPU inside the Trans Am, which is sitting idle in a cargo bay, rather than through the ship's computer. KITT's original form was nearly indestructible in its day, though it might have difficulty with the weapons and materials in the 24th century.

KITT/Kitt - I distinguish between the two forms, using 'KITT' when he's in the car, and 'Kitt' when he's the hologram = is an AI, highly classified and extremely sophisticated for his time.

He was designed, built, and programmed for law enforcement, specifically for the purpose of helping those being victimized by criminals out of the reach of normal law enforcement channels, those operating 'above the law', so to speak. As a result, he's essentially a twentieth century police precinct on wheels, capable of gathering and processing data and acting on it. While it's never directly mentioned, his programming operates on the basis of Asimov's Three Laws of Robotics, and he will never knowingly harm or kill a human, and will in fact sacrifice himself before allowing a human to come to harm. He will also obey direct orders from humans, and doesn't always understand that he needs to take the initiative when it comes to action.

He's been learning what he can of the 24th century, as he's always itching to learn and experience new things, and while he could go home, for the moment he's choosing not to - a bit of a rebellious streak, perhaps?

He's ready to serve the Enterprise and her crew in whatever capacity they will have him.