Ten Forward RPG mod account (
ten_fwd_mods) wrote in
ten_fwd_ooc2014-07-15 03:23 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
Game Plot! OOC Sign-ups and Information about our First Alien Planet
You have all been waiting patiently, and the day is finally here. As of this post, we are kicking off our first game-wide plot. Whatever happened to the mission the Enterprise was engaged in before Q intervened? Picard helpfully explains. In the interests of getting this mission back on track, you'll notice some things happening in the next few weeks.
>> Today, July 15: OOC Sign-ups happen right now, as of this post
>> Friday, July 18: IC Q returns engines to normal functions, the ship continues on its journey
>> Tuesday, July 22: OOC Sign-ups close, mods begin on character assignments
>> Thursday, July 24: OOC players are contacted with their assignments and further details
>> Friday, July 25: IC game plot begins with an arrivals post for Alemar III
Normal ship interactions will continue up until the 25th, including room assignments and med checks for all the new characters from the July application period. This plot will run for three in-game days, but be staggered in real time to allow for backtagging. It is entirely optional; if you do not wish to participate, simply keep your character on the Enterprise. If you do wish to participate, keep reading for more information.

Plot outline: Because of all the geothermal and electromagnetic activity, sensors and transporters are unreliable. Shuttles must be used to take people down to the planet's surface. The scientists in charge of the facilities are eager to show off their work to Starfleet and visitors alike. It's nothing more than a day journey, a simple and harmless jaunt down to an alien planet where characters can appreciate the views, admire the facility's technology, and return to the Enterprise knowing a little bit more about where they are in the universe. However, while on the planet a horrible earthquake strikes. Visitors are separated, passageways are cut off, elevators are rendered nonfunctional, and all communications are severed. People are trapped in the mines underneath the facilities, some in dire conditions, and that isn't all. Rumblings continue, and the cause of the earthquake is suddenly all too clear: a horrible alien lifeform, virtually undetectable to sensors, has amassed from what the scientists thought were harmless crystals. The crystals join to form looming, reptile-like monsters, which continue attacking the equipment and any hapless bystanders; what is worse, nothing seems to faze them. They feed on the blasts from energy weapons, which just makes them stronger, and whenever you physically knock them apart they only rejoin later in another horrible shape. The situation looks bleak. The only hope is repairing communications, getting the elevators and exits back on-line, and fleeing back to the ship. But that still leaves questions: Who are these Crystalloid lifeforms? Why are they attacking? Is all hope lost for reclaiming Alemar III, or have they unearthed clues during their work there that can help explain what is happening now, and how to prevent it from happening again?
Players will be split into teams and given an objective. The number of characters on each team will depend on the total number of participants, and teams will be chosen by the mods. There will be three stages of the plot to signify the three in-game days passing. Stage one is when the first away team arrives on the planet and the main events of the plot unfold; stage two is when the second away team is sent to help and/or rescue the first team; stage three is the resolution of the plot, wrapping up all loose ends, and bringing both teams back to the Enterprise.
Now, this is the fun part. We've arranged it so the plot is split up to suit various character archetypes, so whether you play a hero type or a shy type there should be something that appeals to your character. Following is a list of sub-plots you can get your character involved in that all contribute to the main plot:
These are just six possibilities the mods have come up with, but if you have other ideas that you would like to contribute to the overall plot, we would be happy to incorporate them. Once all subplots have been played through, all teams and characters will reunite at the end of the game plot to return to the Enterprise.
This plot is team and cooperation-heavy to get characters interacting with each other and building bonds they'll carry with them back to the ship. Mod/NPC involvement will be low, to allow all characters on a team to pool their resources and come up with the best plan of action based on the setting and objective they'll be assigned. So we encourage people to get creative and let their characters shine! Pick the top three subplots you are interested in and tell us what kind of role you want your character to fill: fighter, medic, engineer, hero/rescuer, historian, victim/wounded, or other. We will assign teams of a manageable number (ideally about 4 on a team), and split those teams up among all the subplots. Note: The reason we ask for your top three choices is that, depending on interest, you may not get assigned your first choice (for instance, if 15 people sign up to fight but only 2 sign up to go in and rescue them, we'll need to borrow from the larger group to make sure the small group have enough players). If no one signs up for a particular subplot, we'll either drop that plot or arrange NPCs for other characters to bounce off of.
To ask questions, suggest additional plot points, and sign up, comment under the relevant heading below. Sign-ups will close in one week (Tuesday, July 22nd US EST [GMT-4]). The mods will then assign all teams and make a follow-up post listing who is on each team and where they are assigned. Team objectives will be e-mailed to you so you can start plotting together. This will all happen no later than Thursday, July 24th US EST (GMT-4). Plot kickoff will then commence on Friday, July 25th US EST (GMT-4) with an arrivals post on the planet.
QUESTIONS
SUGGESTIONS/PLOTTING THREAD
SIGN-UPS
>> Today, July 15: OOC Sign-ups happen right now, as of this post
>> Friday, July 18: IC Q returns engines to normal functions, the ship continues on its journey
>> Tuesday, July 22: OOC Sign-ups close, mods begin on character assignments
>> Thursday, July 24: OOC players are contacted with their assignments and further details
>> Friday, July 25: IC game plot begins with an arrivals post for Alemar III
Normal ship interactions will continue up until the 25th, including room assignments and med checks for all the new characters from the July application period. This plot will run for three in-game days, but be staggered in real time to allow for backtagging. It is entirely optional; if you do not wish to participate, simply keep your character on the Enterprise. If you do wish to participate, keep reading for more information.

From space, Alemar III looks peaceful, maybe even dull—the blue of its vast oceans, the predominantly grey and white of its supercontinent—but it’s highly geologically active, as its continent continues its slow breakup into separate landmasses. Volcanic eruptions in some areas are still common, though not as massive as the one that killed off the Almarian population on the planet so many years ago.
The main scientific outpost is located in a mountain range along the interior of the continent, where there aren’t many animals, and not much in the way of vegetation either besides lichen and a few stunted trees. It’s so far inland that there’s little precipitation, but the mountains hold plenty of geothermal energy, which is necessary to sustain life in the absence of farming. A scar crosses the upland plateau near the mountains, likely left by the arrival of the original Almarian settlers’ ship, but it’s been softened by time and the covering of ash.
Plot outline: Because of all the geothermal and electromagnetic activity, sensors and transporters are unreliable. Shuttles must be used to take people down to the planet's surface. The scientists in charge of the facilities are eager to show off their work to Starfleet and visitors alike. It's nothing more than a day journey, a simple and harmless jaunt down to an alien planet where characters can appreciate the views, admire the facility's technology, and return to the Enterprise knowing a little bit more about where they are in the universe. However, while on the planet a horrible earthquake strikes. Visitors are separated, passageways are cut off, elevators are rendered nonfunctional, and all communications are severed. People are trapped in the mines underneath the facilities, some in dire conditions, and that isn't all. Rumblings continue, and the cause of the earthquake is suddenly all too clear: a horrible alien lifeform, virtually undetectable to sensors, has amassed from what the scientists thought were harmless crystals. The crystals join to form looming, reptile-like monsters, which continue attacking the equipment and any hapless bystanders; what is worse, nothing seems to faze them. They feed on the blasts from energy weapons, which just makes them stronger, and whenever you physically knock them apart they only rejoin later in another horrible shape. The situation looks bleak. The only hope is repairing communications, getting the elevators and exits back on-line, and fleeing back to the ship. But that still leaves questions: Who are these Crystalloid lifeforms? Why are they attacking? Is all hope lost for reclaiming Alemar III, or have they unearthed clues during their work there that can help explain what is happening now, and how to prevent it from happening again?
Players will be split into teams and given an objective. The number of characters on each team will depend on the total number of participants, and teams will be chosen by the mods. There will be three stages of the plot to signify the three in-game days passing. Stage one is when the first away team arrives on the planet and the main events of the plot unfold; stage two is when the second away team is sent to help and/or rescue the first team; stage three is the resolution of the plot, wrapping up all loose ends, and bringing both teams back to the Enterprise.
Now, this is the fun part. We've arranged it so the plot is split up to suit various character archetypes, so whether you play a hero type or a shy type there should be something that appeals to your character. Following is a list of sub-plots you can get your character involved in that all contribute to the main plot:
>> Arrival/Tour the facilities: This kicks off Day One/Stage One of our plot, and is ideal for characters who want to see an alien planet but don't necessarily want to get into any trouble. Characters will be shuttled down to the outpost where the lead scientist in charge will give them a tour of the facilities. The planet can be seen through observation windows, the tech used to do the drilling and excavating can be poked at, and the history of the planet can be explored more fully from the safety of a library of artifacts. Ideal for easy CR and gentle geeking out. From here your characters can stay for the rest of the plot, or return to the Enterprise before the madness begins.
>> Cave-ins: It's the classic Star Trek plot device - suddenly, earthquake! Rocks fall, tech goes down, and you're trapped, separated from the exits and the rest of the team. This will begin during Day One/Stage One of the plot, and span all three in-game days. No one gets trapped alone, so there will be people to help. Perhaps some get wounded and need a doctor, or perhaps you have to dig your way to an exit before oxygen runs out. This is ideal for problem-solvers, healers, and characters with muns who like to torture them. The objective with getting trapped is working together as a team to find your way out and keep each other alive.
>> Systems are down: That earthquake didn't just cause some cave-ins, it caused damage to the outpost. The elevators have stopped working. Communications are down. Equipment has been damaged, and pipes have burst. There may even be trouble with the life support systems. This will begin during Day One/Stage One of the plot, and span all three in-game days. It's ideal for problem-solvers, engineers, and hero types. Once again characters will need to work together to repair systems, be it getting the elevators back on-line or opening an emergency shaft so they can get to their trapped friends, or tinkering with comms and environmentals to be sure everyone survives until help arrives. The objective will be pooling your resources to fix the damage.
>> Fighting the Big Bad: There will be opportunities to get a piece of the action on all three in-game days of the plot, as this particular brand of monster has the uncanny ability of reassembling itself after it's been knocked to pieces. Ideal for hero and all fighter types, the Crystalline lifeform will be appearing in a different form each day that will threaten further destruction and harm to the characters. On Days One and Two, it will be your objective to work as a team to destroy it, though it is remarkably resilient. Nothing seems to do the trick, though it can be scared off for a while. On Day Three, your objective will be to hold it back until the truth is revealed and peace can be made. All fighting will happen belowground in the mines, leaving the aboveground facilities intact.
>> Rescue Mission: This will begin during Day Two/Stage Two of the plot, and is ideal for any hero types. While everyone who shuttled down to the facility on Day One is now trapped or wounded, a rescue team from the Enterprise will be sent in to assist. The main entrance is down, so you'll have to find another way inside. Characters will encounter already assigned teams from Day One in either the belowground facilities or the aboveground ones, bringing supplies, providing aid or healing, or simply getting into new obstacles with the group. The objective will be restoring communications and reuniting with the rest of the group.
>> Discovering the Truth: Once all characters are in play, the truth about the strange alien lifeform and the mystery surrounding Alemar III must come out. Luckily for you, archeologists have already been compiling artifacts which provide clues as to the planet's history. This will span all three in-game days of the plot, and is ideal for historians, social scientists, or pretty much any of our cast of geeks. Characters will be split into teams, where the objective will be to put all pieces of the puzzle together and help with the peace efforts. It's low physical action, which makes it great for characters who don't want to get their hands dirty.
These are just six possibilities the mods have come up with, but if you have other ideas that you would like to contribute to the overall plot, we would be happy to incorporate them. Once all subplots have been played through, all teams and characters will reunite at the end of the game plot to return to the Enterprise.
This plot is team and cooperation-heavy to get characters interacting with each other and building bonds they'll carry with them back to the ship. Mod/NPC involvement will be low, to allow all characters on a team to pool their resources and come up with the best plan of action based on the setting and objective they'll be assigned. So we encourage people to get creative and let their characters shine! Pick the top three subplots you are interested in and tell us what kind of role you want your character to fill: fighter, medic, engineer, hero/rescuer, historian, victim/wounded, or other. We will assign teams of a manageable number (ideally about 4 on a team), and split those teams up among all the subplots. Note: The reason we ask for your top three choices is that, depending on interest, you may not get assigned your first choice (for instance, if 15 people sign up to fight but only 2 sign up to go in and rescue them, we'll need to borrow from the larger group to make sure the small group have enough players). If no one signs up for a particular subplot, we'll either drop that plot or arrange NPCs for other characters to bounce off of.
To ask questions, suggest additional plot points, and sign up, comment under the relevant heading below. Sign-ups will close in one week (Tuesday, July 22nd US EST [GMT-4]). The mods will then assign all teams and make a follow-up post listing who is on each team and where they are assigned. Team objectives will be e-mailed to you so you can start plotting together. This will all happen no later than Thursday, July 24th US EST (GMT-4). Plot kickoff will then commence on Friday, July 25th US EST (GMT-4) with an arrivals post on the planet.
QUESTIONS
SUGGESTIONS/PLOTTING THREAD
SIGN-UPS
QUESTIONS
Re: QUESTIONS
Quick question! Dylan has implanted the Andromeda crew with sub-dermal communications implants (because the High Guard stalks its crews) which work underground and don't seem to need any external systems to work as they can be used on a prison planet way the hell away from their ship.
Is this going to cause an issue with the plot? Because without doing serious handwaving that doesn't fit with what we're shown in their canon, they'll be able to talk to each other.
Some of the crew also have trackers, but we can probably handwave just to say that nothing is configured to pick the signal up.
Just checking in to make sure our 52nd century tech doesn't mess with things too much!
:) Captain Hunt and JK
Gabby here, never mind the character journal!
Re: Gabby here, never mind the character journal!
(no subject)
(no subject)
Re: Gabby here, never mind the character journal!
(no subject)
(no subject)
no subject
Admittedly apparition I've partially nerfed myself in that he'll only be capable of heading to places he's already been, but well.. for sake of plot well, one could distract the man from thinking about abandoning everyone just to give people heads up on what's happened.
Especially given that Sinthia's signed up to be possible victimI doubt the man would abandon any children, regardless.same Sage, different journal.
Re: same Sage, different journal.
(no subject)
Re: QUESTIONS
Sage here!
Re: Sage here!
Re: Sage here!
Re: Sage here!
(no subject)
(no subject)
(no subject)
Re: QUESTIONS
Food: How will they come by it?
Re: Food: How will they come by it?
Re: Food: How will they come by it?
Re: QUESTIONS
Re: QUESTIONS
SUGGESTIONS/PLOTTING THREAD
SIGN-UPS
Might as well get us started. :)
3 Desired subplots, in order of preference: 1) Systems are Down; 2) Fighting the Big Bad; 3) Rescue Mission
Desired role for your character: hero/rescuer
Additional requests or notes: I would love to get Steve involved with staging an on-planet rescue mission, so maybe helping the engineer-types get the elevators back on-line so they can get to where people are trapped in the mines. He's got excellent leadership skills and can organize people to get the job done, and then lead a rescue op if there is one. Otherwise, Steve's great at fighting aliens, just ask New York.
E-mail: tenforward.gabby@gmail.com
Re: SIGN-UPS
Character's Name: Sharon Carter/Agent 13/Kate Newton
3 Desired subplots, in order of preference: Cave-in, Systems are down, Rescue Mission
Desired role for your character: It'll grate like hell, but she won't be able to be more of a rescuer than a normal nurse would be. She'd still try to help to the best of limited ability while maintaining her cover, though.
E-mail: aria.marier@gmail.com
Re: SIGN-UPS
3 Desired subplots, in order of preference: Discovering the truth, cave-ins, arrival/tour the facilities
Desired role for your character: historian
Additional requests or notes: I would SO SO SO love an opportunity for Jonas to actually get to use his social science-fu to help out. He's a historian and an archaeologist, this plot is PERFECT for him.
E-mail: ashavah.jk@gmail.com
edited because my friends are evil
3 Desired subplots, in order of preference: 1) Fighting the Big Bad; 2) Systems are Down ; 3) Rescue Mission
Desired role for your character: Engineering/fighting, as the role permits
Additional requests or notes: Billy is great at building/restoring communications systems and at fighting baddies. He'll probably end up primarily doing one or the other, but I'd like to give him a chance to use his powers at least once. If not, though, that's okay! There'll be more time later.
E-mail: keyzooazul@gmail.com
Yes
3 Desired subplots, in order of preference: 1) Systems Are Down, 2) Rescue Mission, 3) Fighting The Big Bad
Desired role for your character: Engineer, with a side of Fighter
Additional requests or notes: If it is vitally important that communications remain severed for this plot, then forget these preferences and just sort Philip into whatever subplot Shotaro is in. They have a telepathic link :'D
E-mail: ketsundere@zoho.com
no subject
3 Desired subplots, in order of preference: Systems are down, cave-in, arrival
Desired role for your character: Engineer.
Additional requests or notes: He would like to prove that he isn't just a troublemaker and make
dadDylan proud. He is a genius after all and may have been in similar situations a few times.E-mail: galactic.conman@gmail.com
no subject
3 Desired subplots, in order of preference: 1) Cave-Ins 2) Systems Are Down 3) Rescue Mission
Desired role for your character: Victim.
Additional requests or notes: I'd like to see Andrew get himself in trouble. It'll be good for building CR with anyone who ends up rescuing him.
E-mail: e.p.madonna@gmail.com
Re: SIGN-UPS
3 Desired subplots, in order of preference: 1. Systems are Down. 2. Rescue Mission. 3. Discovering the Truth
Desired role for your character: Engineer
Additional requests or notes: TERZEN IS GOOD AT COMMS SYSTEMS. :D
E-mail: blaze0010@googlemail.com
Re: SIGN-UPS
3 Desired subplots, in order of preference: 1) Cave in, 2) Rescue Mission, 3) Discovering the Truth
Desired role for your character: Fighter/Rescuer
Additional requests or notes: Angeal, while he is a capable leader, is better suited for keeping the situation calm. He has a naturally calming presence despite his intimating size and he knows how to survive in harsh conditions. He'll also figure out that this was no random accident as far as the cave in is concerned, if he's allowed to point that out. With heightened senses, he might figure it out but keep it to himself until he has more. He'll do his best to keep everyone from panicking, so that's a bonus.
E-mail: silverfoxninja@gmail.com
Re: SIGN-UPS
3 Desired subplots, in order of preference: 1) Fighting the Big Bad, 2) Cave-ins, 3) Systems are Down
Desired role for your character: Hero/Fighting, the brawn the brains decide where to point at a thing
Additional requests or notes: As Ketsu said, if severed communications is vital, keep Shotaro and Philip together, because mind link shenanigans. Otherwise, they'd be cool with exploring the planet in their own ways.
E-mail: purplevix@gmail.com
no subject
3 Desired subplots, in order of preference: 1) Cave-ins, 2) Discovering the Truth, 3) Fighting the Big Bad
Desired role for your character: Ideally, victim. I really just want Sinthia to get her toes wet in other worlds
or basically any worldbut I am so totally not against her needing to do something else.Additional requests or notes: I'd like to be able to utilize and explore some more of Sinthia's superhuman abilities, however they could best be used in the plot, because she doesn't have a whole lot of good examples of how to use them to not harm people.
E-mail: alchemistseraph@gmail.com
Re: SIGN-UPS
3 Desired subplots, in order of preference: 1)Discovering the Truth; 2) Rescue Mission; 3) Systems are Down
Desired role for your character: Engineer or Hero/Rescuer
Additional requests or notes: I would love for the Doctor to be quite the handy little engineer, although I would emphasize that because of how alien the technology of the Federation is compared to his own that even the sonic screwdriver has some issues. And thus shenanigans will ensue :P
E-mail: tokara2132(at)gmail.com
Re: SIGN-UPS
3 Desired subplots, in order of preference: Support wherever, but would definitely like to have her piece together important clues.
Desired role for your character: Investigation / poking her nose where it's not welcome.
Additional requests or notes: Nothing specific I can think of.
E-mail: gavin dot downing at gmail dot com
whoops
3 Desired subplots, in order of preference: 1) Cave In 2) Rescue Mission 3) Discovering the truth
Desired role for your character: Victim/Wounded or Hero/Rescuer or Healer depending on the subplot
Additional requests or notes: Despite her size, she is a skilled fighter and she's enhanced. But I am also mean, so any way to get her injured or something is fun too XD Using too much magic to heal everyone else, perhaps? c:
E-mail: goofytastic[at]hotmail[dot]com
Character's Name: Adam Park
3 Desired subplots, in order of preference: Fighting the Big Bad 2) Systems are Down and 3) Cave ins
Desired role for your character: Fighter or Hero/Rescuer, depending on the plot
Additional requests or notes: Adam could help Billy with communications but I'd really like for him to fight the big bad since he is a Power Ranger!
You're not sorry. :)
It was because I misfired xD
Ah, no problem.
no subject
3 Desired subplots, in order of preference: 1) Rescue Mission, 2) Systems are Down, 3) Fighting the Big Bad
Desired role for your character: Fighter or Engineer!
Additional requests or notes: Noriko is first and foremost going to want to rescue people. It's what she does, though she's got the skills to repair electronics and understand a lot of technobabble. I'm equally comfortable with her being a rescuer or more understated repair capacity.
E-mail: alchemistseraph@gmail.com
(no subject)
Aeryn Sun
(no subject)
(no subject)
Lady Marian
Re: Lady Marian
Re: Lady Marian
(no subject)
(no subject)
because she's pregnant, not crippled
(no subject)
(no subject)
Re: SIGN-UPS
Re: SIGN-UPS
Re: SIGN-UPS
Re: SIGN-UPS
(no subject)
(no subject)
Re: SIGN-UPS
W E L P
Re: SIGN-UPS
(no subject)
(no subject)
Re: SIGN-UPS
Re: SIGN-UPS
Re: SIGN-UPS
Re: SIGN-UPS
Re: SIGN-UPS
(no subject)
rory effing williams
no subject
3 Desired subplots, in order of preference: Systems Are Down, Discovering the Truth, Rescue Mission
Desired role for your character: Hero/Rescuer
Additional requests or notes: KITT is perfectly content to stay in the background, doing whatever is necessary to contribute. He's good at taking orders.
E-mail: kitttheknight2000 @ gmail . com
Doctor Who Trio - The Doctor, Rose Tyler & Jack Harknes
3 Desired subplots, in order of preference: 1. Discovering the Truth; 2. Rescue Mission; 3. Systems are Down
Desired role for your character: hero/rescuer, historian, engineer
Additional requests or notes: We'd like Rose & The Doctor to be kept together. The Doctor is very good at both helping put things back together, and at getting to the bottom hinkery going on. You might say this is exactly what he does every day of his life -- this whole setup all around. But usually it's only him and one or two other people at his side.
E-mail: wanderlustlover [at] gmail
Character's Name: Rose Tyler
3 Desired subplots, in order of preference: 1. Discovering the Truth; 2. Rescue Mission; 3. Systems are Down
Desired role for your character: hero/rescuer
Additional requests or notes: We'd like Rose & The Doctor to be kept together. But she's eager to help where she's needed. She is not afraid to get her hands dirty, too. So actually if someone needed like, a person to assist with medics? She'd, also, be good for that.
E-mail: jendileau at gmail dot com
Character's Name: Jack Harkness
3 Desired subplots, in order of preference: 1. Cave-ins; 2. Rescue Mission; 3. Discovering the Truth
Desired role for your character: fighter, rescuer, or victim (if not for very long)
Additional requests or notes: While the Trio will start out together touring, we'd like Jack to get separated from Ten & Rose for as long as possible before their path's cross again. Potentially with him getting caught (and possibly killed -- but AH HA! still not dead!) in the Cave-in. He's a hero, a fighter, and a leader in his own right though, too. Also, as per mentioned, he can't die. So that's usuable for the mods as needed, but please contact the player for consent first.
E-mail: ashavah.jk at gmail
Re: Doctor Who Trio - The Doctor, Rose Tyler & Jack Harknes