ten_fwd_mods: (Enterprise-D)
Ten Forward RPG mod account ([personal profile] ten_fwd_mods) wrote in [community profile] ten_fwd_ooc2014-11-16 07:46 am
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TEST DRIVE #6 - The Bridge and Ten Forward



Option 01. Ten Forward: The first thing you see is a bar. A large, lively bar filled with many different faces and many different smells, sights and sounds. This is Ten Forward, the Enterprise's off-duty lounge; feel free to get acquainted with your fellow travelers and try to find somebody who's in charge: this is your new home now, after all...





Option 02. The Bridge: Well, aren't you a lucky duck? You've found yourself in hallowed quarters. Wherever you were before, you're not there anymore. Now you're in a room that could be some kind of command center or control room; there's a captain's chair flanked by seats for his chief officers, computer panels and stations at each interior wall, and before you a broad viewscreen that shows the wide expanse of space rushing towards you. Have you ever wanted to be a starship captain for a day? Well, here's your chance. Feel free to roam around, but try not to touch anything shiny.


[OOC: The Bridge isn't usually available for in-game posts, so if you've ever wanted to play there, here's your chance!]
ancientstalker: (oh you)

[personal profile] ancientstalker 2014-11-19 09:38 am (UTC)(link)
"Resistance is to be expected," The man comments, in a tone that is fully agreeing with Kira's statement. "However, there are hundreds of people that call this vessel home. I've noticed that people tend to get a bit protective over places they call home."

Is that a condescending tone? Surely not. Orlin's tone is as neutral as ever, yet there seems to be an air of "holier-than-thou" smugness to his all-around demeanour.

"Besides, there are higher forces at work, and I doubt they'll let you interfere with their fun."