ten_fwd_mods: (Enterprise-D)
Ten Forward RPG mod account ([personal profile] ten_fwd_mods) wrote in [community profile] ten_fwd_ooc2014-11-16 07:46 am
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TEST DRIVE #6 - The Bridge and Ten Forward



Option 01. Ten Forward: The first thing you see is a bar. A large, lively bar filled with many different faces and many different smells, sights and sounds. This is Ten Forward, the Enterprise's off-duty lounge; feel free to get acquainted with your fellow travelers and try to find somebody who's in charge: this is your new home now, after all...





Option 02. The Bridge: Well, aren't you a lucky duck? You've found yourself in hallowed quarters. Wherever you were before, you're not there anymore. Now you're in a room that could be some kind of command center or control room; there's a captain's chair flanked by seats for his chief officers, computer panels and stations at each interior wall, and before you a broad viewscreen that shows the wide expanse of space rushing towards you. Have you ever wanted to be a starship captain for a day? Well, here's your chance. Feel free to roam around, but try not to touch anything shiny.


[OOC: The Bridge isn't usually available for in-game posts, so if you've ever wanted to play there, here's your chance!]
osirian_doctor: (Talking: Ear scratch)

[personal profile] osirian_doctor 2014-11-20 01:20 pm (UTC)(link)
Simon is not entirely sure how he happened to wind up accidentally finding his way to the bridge. No more is he sure why nobody seems to have noticed that he's there. It seems, however, that Simon is not the only person to have found himself here unexpectedly.

While Simon's instinct is to apologize and turn to leave, it seems that the other man -- clearly one of Q's abductees judging by his clothing -- has no such idea. He has chosen, instead, to seat himself in the large chair at the centre of the room that surely must belong to the captain, if Simon is any judge.

Of course, his experience of the functioning of spaceships beyond the Enterprise is limited to Serenity, but he does know how protective Mal is of his ship, and how jealously he sometimes guards the privilege of being on the bridge while the ship is flying.

"I'm, uh, fairly certain the captain wouldn't appreciate you doing that."
9544: (09)

[personal profile] 9544 2014-11-21 01:14 pm (UTC)(link)
There's a brief pause in Jake's dramatization of Independence Day when he looks over to where he'd heard someone interrupting him, which kinda jars him out of his groove. He lets his hands drop, which let it be known hadn't touched any of the weird and really tempting buttons, but instead had been pretending to control a large joystick for intergalactic gun-shooting at other not-currently-existing enemy spaceships.

"Wow, who brought in the Fun Police?"

Jake lets out a laugh at the end, partially in response to his own joke (yeah, he's still got it) and partially to encourage the other guy to do the same. You know, because it's funny and he's kind of hilarious.

He hops off the captain's perch and heads over, all casual not at all apologetic for playing Pretend Space like he's five.

This guy is obviously not the captain, judging by the slight hesitation in his voice and the way he talks about the captain, like he's a subordinate and not ... well, the man himself. There's also the different clothing. These Enterprise guys all have the same synthetic cloth pyjama-like uniform, which looks like it could go up in flame if someone pushed them a little close to a fireplace. At least they seem reasonably comfy.

(Why couldn't Holt have asked them all to don Star Trek uniforms instead of ties? Geez.)

"'Sup." Jake holds out a hand. "Jake Peralta."