Ten Forward RPG mod account (
ten_fwd_mods) wrote in
ten_fwd_ooc2014-11-16 07:46 am
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TEST DRIVE #6 - The Bridge and Ten Forward

Option 01. Ten Forward: The first thing you see is a bar. A large, lively bar filled with many different faces and many different smells, sights and sounds. This is Ten Forward, the Enterprise's off-duty lounge; feel free to get acquainted with your fellow travelers and try to find somebody who's in charge: this is your new home now, after all...

Option 02. The Bridge: Well, aren't you a lucky duck? You've found yourself in hallowed quarters. Wherever you were before, you're not there anymore. Now you're in a room that could be some kind of command center or control room; there's a captain's chair flanked by seats for his chief officers, computer panels and stations at each interior wall, and before you a broad viewscreen that shows the wide expanse of space rushing towards you. Have you ever wanted to be a starship captain for a day? Well, here's your chance. Feel free to roam around, but try not to touch anything shiny.
[OOC: The Bridge isn't usually available for in-game posts, so if you've ever wanted to play there, here's your chance!]
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Oh that was a peculiar question. Still not thought of that weakness yet? "Everything has a weakness, though I might need reminding of what particular object, person, or place I need to find a weakness for."
Considering what he was planning before his sudden arrival in a strange location, that question was very unsettling.
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Rhade did think that Nietzscheans had weaknesses, but it was their job to patch them or hide them well.
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Henry didn't understand why the man didn't recognise him. It made him sad that he'd lost a friend.
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