ten_fwd_mods: (Enterprise-D)
Ten Forward RPG mod account ([personal profile] ten_fwd_mods) wrote in [community profile] ten_fwd_ooc2014-11-16 07:46 am
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TEST DRIVE #6 - The Bridge and Ten Forward



Option 01. Ten Forward: The first thing you see is a bar. A large, lively bar filled with many different faces and many different smells, sights and sounds. This is Ten Forward, the Enterprise's off-duty lounge; feel free to get acquainted with your fellow travelers and try to find somebody who's in charge: this is your new home now, after all...





Option 02. The Bridge: Well, aren't you a lucky duck? You've found yourself in hallowed quarters. Wherever you were before, you're not there anymore. Now you're in a room that could be some kind of command center or control room; there's a captain's chair flanked by seats for his chief officers, computer panels and stations at each interior wall, and before you a broad viewscreen that shows the wide expanse of space rushing towards you. Have you ever wanted to be a starship captain for a day? Well, here's your chance. Feel free to roam around, but try not to touch anything shiny.


[OOC: The Bridge isn't usually available for in-game posts, so if you've ever wanted to play there, here's your chance!]
espigeonage: (🌀just to pay the man)

[personal profile] espigeonage 2014-11-27 04:32 pm (UTC)(link)
That could be difficult! Julien's biggest feathers are three or four feet long. Some are prehensile, somehow. His body is confusing.

"The Enterprise? Really?" Julien stares at the ensign, but since it's not looking like a joke he shifts on his clawed feet and moves on. He can worry about it later. "My friend here is from Moors-" wherever that is"-and I'm from Locke. Locke City, New Jersey. Um... in the United States of America." The city of Locke exists only in his home universe, not that he'd have any way of knowing that.