ten_fwd_mods: (Enterprise-D)
Ten Forward RPG mod account ([personal profile] ten_fwd_mods) wrote in [community profile] ten_fwd_ooc2014-11-16 07:46 am
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TEST DRIVE #6 - The Bridge and Ten Forward



Option 01. Ten Forward: The first thing you see is a bar. A large, lively bar filled with many different faces and many different smells, sights and sounds. This is Ten Forward, the Enterprise's off-duty lounge; feel free to get acquainted with your fellow travelers and try to find somebody who's in charge: this is your new home now, after all...





Option 02. The Bridge: Well, aren't you a lucky duck? You've found yourself in hallowed quarters. Wherever you were before, you're not there anymore. Now you're in a room that could be some kind of command center or control room; there's a captain's chair flanked by seats for his chief officers, computer panels and stations at each interior wall, and before you a broad viewscreen that shows the wide expanse of space rushing towards you. Have you ever wanted to be a starship captain for a day? Well, here's your chance. Feel free to roam around, but try not to touch anything shiny.


[OOC: The Bridge isn't usually available for in-game posts, so if you've ever wanted to play there, here's your chance!]

[personal profile] imperatrices 2014-11-28 04:12 pm (UTC)(link)
She'll just stare at him for a moment, because even though she regularly enters an alternate dimension during a temporal anomaly to fight monsters born out of the darkness in people's psyches, the idea of multiple universes seems just a little too far-fetched.

But she's not going to try to make sense of that now, not when she has more imperative things to be doing. This is not the time to relax, no matter what he says.

"Is there someone in charge here? I need to speak with them immediately."

If Mitsuru sounds a little blunt — well, she has a tendency to sound that way, but she's also starting to get annoyed with the lack of straight answers.