ten_fwd_mods: (Enterprise-D)
Ten Forward RPG mod account ([personal profile] ten_fwd_mods) wrote in [community profile] ten_fwd_ooc2014-11-16 07:46 am
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TEST DRIVE #6 - The Bridge and Ten Forward



Option 01. Ten Forward: The first thing you see is a bar. A large, lively bar filled with many different faces and many different smells, sights and sounds. This is Ten Forward, the Enterprise's off-duty lounge; feel free to get acquainted with your fellow travelers and try to find somebody who's in charge: this is your new home now, after all...





Option 02. The Bridge: Well, aren't you a lucky duck? You've found yourself in hallowed quarters. Wherever you were before, you're not there anymore. Now you're in a room that could be some kind of command center or control room; there's a captain's chair flanked by seats for his chief officers, computer panels and stations at each interior wall, and before you a broad viewscreen that shows the wide expanse of space rushing towards you. Have you ever wanted to be a starship captain for a day? Well, here's your chance. Feel free to roam around, but try not to touch anything shiny.


[OOC: The Bridge isn't usually available for in-game posts, so if you've ever wanted to play there, here's your chance!]
element_wizard: (b&w thinky)

[personal profile] element_wizard 2014-12-18 12:26 am (UTC)(link)
"It really is." And it really is hard to make Alec think something is odd.

Alec is no telepath, he's an empath and not a very strong one at that. He could possibly keep Nathan out of his head, but there's no way he could get into Nathan's shielded mind. And while Alec could cheat and look at it through just the strands of reality, it's fairly rude so he tries to do it by observation.

"Ah. I've talked to some people and when they say world they lived it, it's because their old world was destroyed. May I ask why you moved?"