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ten_fwd_ooc2014-05-24 02:16 am
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TEST DRIVE #2 - The Holodeck/Ten Forward

Where were you a minute ago? Well, you aren't there anymore. Instead, you're standing in a very large, dark room lined with yellow. There are doors at either end of it.
Here's where things get a little choose your own adventure-y. You could:

1: Approach a console filled with buttons, located a few feet away. Press one, and it'll let you out of the room. Travel down a long hallway and you'll be in Ten Forward, the Enterprises' entertainment lounge. Have a drink, mingle and try to figure out why you're here.
OR
2: Maybe you just muttered some vague request under your breath. Maybe you wished aloud you were somewhere else. Or for help? If you did, might be in a fire station. Muttered something about killing whoever dumped you here? Surprise - you're in a slasher movie!
Though they're confusing, these visions feel about as real as they can be. And guess what - other people can experience those fantasies with you, as if they too were really there. How ever will you escape? Or do you want to?
[OOC: Welcome to the Holodeck! If you choose this option, whatever your character chooses to say out loud will cause a virtual reality program to load and play. While your character feels as if what they're experiencing and seeing is quite real, they're purely living through the latest and best in what he Enterprise has to offer in entertainment. Make sure to detail what your character's fantasy is, so that those threading with them will know how to react.
Open til next month's test drive!]
Re: #2. Holodeck program, "Dixon Hill" - Jean-Luc Picard
And more than that: San Francisco looks just like she remembers, bustling cars, hawking vendors, and all. Men in suits and women in sleek dresses with wide shoulders and set curls make their way along the streets, and she could just about die happy, here with her red lipstick and carefully coiffed hair.
The Blackhawks uniform's been put aside for the moment, in favor of a blue patterned dress that fits snug at her waist and hips and cuts just at her knees. Her heels tap against the hardwood floor of the office as she walks across to the smoked glass door and raps her knuckles smartly just under the name Dixon Hill.
"Zinda Blake, reportin' for duty, Cap'n -- I mean, Mr. Hill."
no subject
"A Ms. Zinda Blake is here to see you, Dix," she says, swinging the door wide open.
"Thank you, Madeline," he says with a cordial nod. "Please, let her in."
"Right away, Dix."
He fixes the button of his suit jacket, smiling at Ms. Blake at last. "Welcome, Zinda."
no subject
"Gosh, I feel right at home," she says, going to the window and peering out so far she almost tumbles heels over head right out, before turning back to the Captain and giving a low whistle of approval. "You sure cut a fine figure in that get up, Cap'n! You sure this is all just from a book?"
no subject
He shrugs off the overcoat and hangs it on a coat tree in the corner of the room, but keeps the hat for now. "The Big Goodbye, yes. First in a series of books starring Dixon Hill, private eye. This is your first time on our holodecks, isn't it? They can be quite breathtaking in detail and scope."
She looks like she fits in, and that pleases Captain Picard. After all, he wouldn't be so rude as to exclude a, er, dame from an adventure set in her own time.