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tenforward_m) wrote in
ten_fwd_ooc2014-05-24 02:16 am
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TEST DRIVE #2 - The Holodeck/Ten Forward

Where were you a minute ago? Well, you aren't there anymore. Instead, you're standing in a very large, dark room lined with yellow. There are doors at either end of it.
Here's where things get a little choose your own adventure-y. You could:

1: Approach a console filled with buttons, located a few feet away. Press one, and it'll let you out of the room. Travel down a long hallway and you'll be in Ten Forward, the Enterprises' entertainment lounge. Have a drink, mingle and try to figure out why you're here.
OR
2: Maybe you just muttered some vague request under your breath. Maybe you wished aloud you were somewhere else. Or for help? If you did, might be in a fire station. Muttered something about killing whoever dumped you here? Surprise - you're in a slasher movie!
Though they're confusing, these visions feel about as real as they can be. And guess what - other people can experience those fantasies with you, as if they too were really there. How ever will you escape? Or do you want to?
[OOC: Welcome to the Holodeck! If you choose this option, whatever your character chooses to say out loud will cause a virtual reality program to load and play. While your character feels as if what they're experiencing and seeing is quite real, they're purely living through the latest and best in what he Enterprise has to offer in entertainment. Make sure to detail what your character's fantasy is, so that those threading with them will know how to react.
Open til next month's test drive!]
no subject
And that was putting it lightly. There weren't a great deal of similarities. Even the warp engines were incomparable next to the engineering section of the Enterprise D. By contrast this ship's bridge is raw and practical. There are no soft edges and plush seats, nor wasted space, everyone worked elbow to elbow with everyone else.
"Still, I bet those rooms at the academy are still just the way you remember them. Four walls, washbasin, bunk and a desk--everything you need, none of the trimmings." Simplicity. And it was never lonely living like that. Archer's own experiences in proterozoic Starfleet had never been those of a lonely man, and his captaincy hadn't been much different; it had been a vibrant and active experience.
Archer ran his hand almost affectionately across the back of the captain's chair.
"It's hard to imagine you as a cadet. You sure you weren't brought into the world fully grown?"
no subject
He looks distinctly amused. "I hate to disappoint you, but at one time I was as green as the next graduate. I must say the feeling is mutual, however. Seeing you at home in this environment, it's hard to imagine anything else."