Ten Forward RPG mod account (
ten_fwd_mods) wrote in
ten_fwd_ooc2014-12-27 03:39 pm
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Test Drive #7 - Ten Forward and Captain's Yacht

Option 01. Ten Forward: The first thing you see is a bar. A large, lively bar filled with many different faces and many different smells, sights and sounds. This is Ten Forward, the Enterprise's off-duty lounge; feel free to get acquainted with your fellow travelers and try to find somebody who's in charge: this is your new home now, after all...

Option 02. The Captain's Yacht: Oooh, you sneaky stowaway! You've found yourself in a very exclusive part of the ship: Captain Picard's personal craft, used for short jaunts when a shuttle just won't do. (One must retain some decorum, after all.) It may not be as large as the Enterprise itself, but there are sure to be some surprises aboard once people start snooping.
[OOC: The Captain's Yacht is located at the very base of the Enterprise's saucer portion, so if you put someone in there you can also play them trying to get back to somewhere they know!]
no subject
And worse, she doesn't know what Annie knows. Doesn't know if Annie is from the present or the past. Or maybe the future? It's still weird to think like that. To imagine someone actually capable of snatching people from any time or place. Ultimately, she prefers not to think so much about it. It hurts her head too much.
Annie's still talking, though, and that gives Katniss a chance to nod in response without having to think of much else to say aside from, "It's... different."
From the trains and the hovercrafts and anything else that she's actually used to.
no subject
"Good word for it. Apparently, apparently there's some rooms here where you can create an outside. Like a sea, or a forest. Go sailing on a boat within a ship. Which sounds weird."
There's no child here, nor even any signs that underneath her baggy shirt Annie's stomach is anything but flat (although, to be fair, it'd be hard to tell). But her gaze is steadier now than it had been in the days after her rescue, and Finnick is standing over there, a state that would never be if Annie had been captured or if Finnick had died.
At least, not for them.
no subject
But she’s sick of games. So tired of playing ones she has no control over. And no matter what, even if she didn’t entirely get the idea of a room that could create an outside, she understood it well enough.
“That’s not the same thing.”
no subject
Most people don't see it.
"No," she says. "And, uh, it's damn strange. But not a bad idea. You're stuck on a ship for months, years, like all the sailors in the stories. You can keep practice." She glances at her hands, makes a face. "Keep your callouses."