tasha_yar (
tasha_yar) wrote in
ten_fwd_ooc2015-05-31 08:42 pm
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DST - Displaced Security Team
A bit ago, the mods and I came up with a plan to help expand story opportunities below decks. To that end - and to keep Worf at his station - Tasha will be assembling, training and leading a team of below decks security personnel.
PLEASE READ EVERYTHING BEFORE ANSWERING. There will be a thread for questions.
There will be two tiers to this. You are not committed for life to one tier or another, but Tier II is going be more - I guess the word is "involved" - than standard jam-jar fair.
Tier I - Deputies:
You have a talent for investigation, enforcement, infantry, or you'd like to get some, and you're willing to obey what a Starfleet officer tells you to do for a mission now and again? Welcome to Tier I. Picard and Yar will happily deputize you and put you to work for the good of the ship. This is light commitment stuff while still being useful and getting more RP opportunities. You agree to follow Starfleet rules and regulations. You have more access to things around the ship and are generally treated much in the way civilian workers in the military are treated.
These will be recruited in earnest once I know who's up for Tier II.
Tier II - Acting Officers
This is for people who want a story arc for their characters which will give Starfleet responsibilities, commitments, and - let's be real here - headaches. This is a path for characters who are already displaced Starfleet officers OR have at least mixed feelings about going home and want longer-term RP opportunities within the setting by becoming committed officers. Ideally, these will be characters who have or can evolve into a Trek-setting mentality (explorers, Prime Directive, aggressive only if someone truly earned a torpedo in an uncomfortable place, can take orders, etc.) and have some useful security skills. Tasha can train the later. The former is something you will have to ask yourself if you character can really commit to this. Security is command line stuff and Tasha does not want some gun nut to be anywhere near that possibility.
This is going to be a squad of people with their own specialized story bits which will have some at least limited, and probably growing, emphasis on character growth and exposure to Star Trek-like unknown, and Starfleet bureaucracy. The galaxy rewards and punishes people hard and volunteering for this level exposes your character to that. For a clue as to what Acting Officers are expected to do I'm reviewing Wesley's character arc in minute detail and will answer individual questions below. A possibility I've discussed with Gabby is that this kind of path may eventually lead to being a fully ranked commission officer IF the player wants to pursue that - but that's not going to be an easy thing to earn.
Acting officers will outrank the deputies and, should we need a hand, help run security stuff. Just for sanity sake, I'd like a minimum of 2 others and aim for a maximum of 12 at this time, with the understand that thing happen and these numbers could go up or down and players can change their minds.
Minimum age for Acting officers I figure would be 15-ish, again, based on Wesley. Attitude counts for more than skill, but skill is a bonus. You'd report to Tasha, but Picard ultimately is responsible for you. Starfleet officers or cadets are already effectively officers and their help would be readily accepted.
If you volunteer for either Tier I or two, please post below. Also, just so I have a better sense of what you personally are looking for RP-wise and would like to plot for it, can you please explain why you chose the tier you have?
Thank you
PLEASE READ EVERYTHING BEFORE ANSWERING. There will be a thread for questions.
There will be two tiers to this. You are not committed for life to one tier or another, but Tier II is going be more - I guess the word is "involved" - than standard jam-jar fair.
Tier I - Deputies:
You have a talent for investigation, enforcement, infantry, or you'd like to get some, and you're willing to obey what a Starfleet officer tells you to do for a mission now and again? Welcome to Tier I. Picard and Yar will happily deputize you and put you to work for the good of the ship. This is light commitment stuff while still being useful and getting more RP opportunities. You agree to follow Starfleet rules and regulations. You have more access to things around the ship and are generally treated much in the way civilian workers in the military are treated.
These will be recruited in earnest once I know who's up for Tier II.
Tier II - Acting Officers
This is for people who want a story arc for their characters which will give Starfleet responsibilities, commitments, and - let's be real here - headaches. This is a path for characters who are already displaced Starfleet officers OR have at least mixed feelings about going home and want longer-term RP opportunities within the setting by becoming committed officers. Ideally, these will be characters who have or can evolve into a Trek-setting mentality (explorers, Prime Directive, aggressive only if someone truly earned a torpedo in an uncomfortable place, can take orders, etc.) and have some useful security skills. Tasha can train the later. The former is something you will have to ask yourself if you character can really commit to this. Security is command line stuff and Tasha does not want some gun nut to be anywhere near that possibility.
This is going to be a squad of people with their own specialized story bits which will have some at least limited, and probably growing, emphasis on character growth and exposure to Star Trek-like unknown, and Starfleet bureaucracy. The galaxy rewards and punishes people hard and volunteering for this level exposes your character to that. For a clue as to what Acting Officers are expected to do I'm reviewing Wesley's character arc in minute detail and will answer individual questions below. A possibility I've discussed with Gabby is that this kind of path may eventually lead to being a fully ranked commission officer IF the player wants to pursue that - but that's not going to be an easy thing to earn.
Acting officers will outrank the deputies and, should we need a hand, help run security stuff. Just for sanity sake, I'd like a minimum of 2 others and aim for a maximum of 12 at this time, with the understand that thing happen and these numbers could go up or down and players can change their minds.
Minimum age for Acting officers I figure would be 15-ish, again, based on Wesley. Attitude counts for more than skill, but skill is a bonus. You'd report to Tasha, but Picard ultimately is responsible for you. Starfleet officers or cadets are already effectively officers and their help would be readily accepted.
If you volunteer for either Tier I or two, please post below. Also, just so I have a better sense of what you personally are looking for RP-wise and would like to plot for it, can you please explain why you chose the tier you have?
Thank you
Re: Tier II - I might want to actually join Starfleet eventually and here's why:
So while, yes, she would love to be able to contact Teela, Marcus, The Hawklord, Marin, Eventon, Ybelline, and the head of the midwives guild to explain things to them - she's happy to leave Severn to explain it to everyone else and just presumes he'd get it from Teela if he didn't already know - if she can do good here... she'll stay.
Ever since she was saved by the Hawklord (While trying to assassinate him on behalf of a man she loathed) all she's ever wanted to be was a Hawk. She wanted to help people and save lives. And she's done that since she was 13. (Legal age is 18, she's early 20s now)
Here... here is a place where the people in charge are actually trying to help. She'd happily drag Q off to answer for his crimes, but she understands that the people in charge are for whatever reason unable or unwilling to do this, but are doing their best to help those he drags here.
After having learned why the Hawks and Swords never killed the fieflords to free the fiefs of their tyranny, she's willing to give the captain the benefit of the doubt. Just.
But here? Here she has food. For the first time in her life, she's been well fed for more than a week straight. Here she isn't the mascot or the oddity, or a fiefling. Here she's been treated with respect.
She wants to help. She doesn't want to sit around doing nothing, and her pride stings taking the food when she hasn't earned it - though pride always takea a backseat to hunger.
She wants to protect these people who are here against their will. She wants to throw herself against the training methods and fighting styles from all these worlds. She wants to investigate crimes, defend the people, save lives.
And...given her healing ability, she wants to be part of the infrastructure before she feels comfortable with these people... knowing about it more. It's in her file (thread has not gotten to that point yet) but she's learned... the Hawks stood and defended her, her right to be free - and frankly alive - despite her powers, because she's one of them, because she's proven her worth time and time again. She wants that security here.
And... she wants to know that there is someone here who can stop her if she looses control.
She wants to be part of the team, for all the good - and all the bad - that comes with, it's what she wants. Until she comes home, it's what she wants most.